Following on from our last Chirp Spotlight on Alex Glow, we're now pleased to do another featuring Alexander Gutrits, a developer based in St. Petersburg. Alexander has made a plugin for Unity engine for Chirp. You can find it here. Check out how Alex put together the plugin, and what interested him about Chirp.

Q: How did you do it?

A: I found your Android and iOS examples on GitHub, which were quite nicely maintained and well-documented. I then converted it with a C# API for Unity - it was pretty simple but really fun and I needed it for work - which was a pleasure to do.

Alex also sent us an apk similar to our auto tester 

Q: What do you want to use it for?

A: I work for a company specialising in VR and AR and offline communication, and syncing them up for live events and gaming sessions, which is where the need to combine Chirp and Unity stemmed from.

We're working on some pretty cool stuff at the moment, and the research for the project lead me to Chirp, so I'm pretty happy it was so easy to integrate it into Unity!

Q: How did you find Chirp?

A: I actually found you on YouTube -- when I was looking for videos on data over sound.  Your "what is data over sound?" video caught my attention and then I moved onto your use cases to learn more. I figured I should try the SDK as you guys seem to make the technology adaptable enough for any use case, and it's free, so I decided to give it a go. It's pure, simple and works like magic!

What is Data over sound?

Q: Where can we find out more about your work?

A: I'm looking to develop some games with the Chirp SDK -- you could do a lot with it! Group building or make a turn-based game, for example, are two use cases but I'm not really sure what yet I’ll do next exactly. I’d just love to get Chirp involved somehow! My personal works you can find on my GitHub.

Have you made anything cool with Chirp? Let us know.